You Are Here: Gaming and User's Geolocation in Web 2.0
You Are Here: Gaming and User's Geolocation in Web 2.0
By pinpointing a user’s location, websites and applications can deliver a compelling, contextually relevant experience. Game developers are now incorporating this context of location into gaming, with very fun results. Like transforming your neighborhood into an island home-base for pillaging from other pirates. Or physically running around the room to escape a Zombie attack. This session will provide an overview of current location-based game development and the positioning technologies used to make it all happen. The panelists will review the various methods of identifying a user’s geolocation, including Wi-Fi positioning, IP location, and cell tower triangulation, and how these technologies can be deployed across different platforms - like handsets, laptops, and gaming devices. This session will use three popular location based games as case studies, Plundr, MobZombies, and Phone Tag.
William Carter hauntedcastle.org
Ryan Sarver Dir of Prod Dev, Skyhook Wireless
Jeremy Irish Pres/CEO, Groundspeak
Posted 03/11/08 in Interactive Podcasts +
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