Can Wii Learn? Using Wiimotes in E-Learning
Can Wii Learn? Using Wiimotes in E-Learning
So you’ve played Wii sports? But what’s next for the wii? The Nintendo Wii has enjoyed great success as an entertainment system, with sales surpassing other next generation game systems. Can its revolutionary input devices be used for non-entertainment purposes, such as education? Computer based training has traditionally used standard interface devices, such as a mouse, keyboard, and monitor. Can the Wii’s motion sensing and wireless pointing capability create more engaging and immersive learning experiences? Simply put; can it increase the learning retention rate? So far there have been some non-entertainment uses of the wiimote in medical applications like physical therapy. Also, the low cost of the wiimote has led to an explosion of homebrew experimentation. However, there are almost no examples of it being used for education yet. Panelists for this session include instructional designers, game designers, and software engineers with e-learning experience. This session will explore the idea of teaching with these devices when the goal is to teach, not entertain. But can wii do both?
Brandon Carson Chief Instructional Designer, Sun Microsystems Inc
Chris Pittman RFD Inc
Patrick Sanchez Systems Admin, Enspire Learning
Posted 07/28/08 in Interactive Podcasts +
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